Participating in Design
This week’s post for “User Experience and Prototyping” comes down to Participatory Design. Without further notice, the question is as follows: Participatory Design (PD) is rooted in a real concern […]
This week’s post for “User Experience and Prototyping” comes down to Participatory Design. Without further notice, the question is as follows: Participatory Design (PD) is rooted in a real concern […]
For one of the courses I am currently taking (called “User Experience and Prototyping”), one of our goals is to write a relatively small blog post every week. As such, […]
Every so often, you come across different things that works together in a wonderful unison. Synergy. For me, one of these moments have been happening over the last 6 months, […]
Today at ITU, the lectures was about “Gamification” got an interesting challenge, which can – in short – be described as short as in 7 words, as follows: Gamify a […]
Now that the first half a year of my time studying Game Design is over, I found it would be a good time to look back on the experience so […]
Name is still a placeholder. So, for now just “The VGNGGGwNN”. Not to be attempted to be pronounced. Ok, you may, but you might fail. Yeah. Alternatively “Primal Internet Fun”. […]
… was just like any other tweet – I guess – but the difference is, that it made me realize that it has been ages and ages since I’ve actually […]
And so, the 3 week programming-course I’d been working with is over. The report is written, the program compiled (and worked!) flawlessly – although the last compile was done 1½ […]
Today, the “big course” of this semester started, which for me is “General Rhetorics”. The first reaction from most is probably most likely “What on Earth would you take that […]
While doing the exam I was going through the previous week, I happened to notice a funny, yet extremely obvious similarity between the subject and World of Warcraft. Part of […]