Much has happened with the Diablo-franchise over past few months, and I have been postponing to write about it too much. At first, I figured I would be fine until […]
The one and only Virtual Wildebeest. Normally known by the name of Emil Erik Hansen, but just as often seen online in the shape of Gnub.
Not to fear – they’re quite alike.
As 2014 has started, and I have not posted anything at all so far this year, I present to you… a mildly interesting picture from my previous Jetpack Joyride. The […]
Awake. Silence. Darkness. Those were the first words that popped into my head, after I realized that I was actually awake. The first real challenge was adjusting my eyes to […]
Something I have been wanting to re-visit for quite a while, is some reflections on one of the projects I did during my time at the Game Development course, in […]
Not too long ago, I took part in a small side-course, with the subject of “Interactive Screenplay-writing”. One of the many little exercises we went through, was the one I […]
There is this good old saying that states that “time flies when you are having fun”. It is indeed true, no questions there – except that much of the explanation […]
Yeah, I know the previous post was posted under 48 hours ago, but at this point I needed to make quick progress and get a version of the game ready […]
For this round of looking at “User Experience and Prototyping”, it is finally time to delve a bit into the development process of going digital. So far, I am currently […]
Moving fast forward from the previous post on User Experience and Prototyping, all the feedback from the Cultural Probe and other sources had been analysed, and I had gotten quite […]
I have neglected posting User Experience posts a bit too much lately, and as such the pace will pick up significantly over the next period of time. I know that […]