Candy Dream
Yeah, I know the previous post was posted under 48 hours ago, but at this point I needed to make quick progress and get a version of the game ready […]
Yeah, I know the previous post was posted under 48 hours ago, but at this point I needed to make quick progress and get a version of the game ready […]
For this round of looking at “User Experience and Prototyping”, it is finally time to delve a bit into the development process of going digital. So far, I am currently […]
Moving fast forward from the previous post on User Experience and Prototyping, all the feedback from the Cultural Probe and other sources had been analysed, and I had gotten quite […]
I have neglected posting User Experience posts a bit too much lately, and as such the pace will pick up significantly over the next period of time. I know that […]
After a much too long break since the previous installation (and the one before that, in case you are new to this series) – covering both the good and the […]
For this week in User Experience and Prototyping, we once again got a dedicated subject: Write about a possible digital prototyping path you might take for your project. In other […]
Yet another week, yet another User Experience post. The subject is, once again, of our own choice, which makes it a fitting time to delve a bit more into the […]
No cards or magic included, sorry. Jokes aside, this week of course-related blogging does not have a designated goal, which means that I am completely free to write anything I […]
For this week, the theme is paper prototypes, and as a bonus exercise we had to construct a playable one for a 5 minute digital game we had envisioned ourselves. […]
This week’s post for “User Experience and Prototyping” comes down to Participatory Design. Without further notice, the question is as follows: Participatory Design (PD) is rooted in a real concern […]