Demons, Angels and the In-between, Part 3
After a much too long break since the previous installation (and the one before that, in case you are new to this series) – covering both the good and the […]
After a much too long break since the previous installation (and the one before that, in case you are new to this series) – covering both the good and the […]
For this week in User Experience and Prototyping, we once again got a dedicated subject: Write about a possible digital prototyping path you might take for your project. In other […]
Yet another week, yet another User Experience post. The subject is, once again, of our own choice, which makes it a fitting time to delve a bit more into the […]
No cards or magic included, sorry. Jokes aside, this week of course-related blogging does not have a designated goal, which means that I am completely free to write anything I […]
For this week, the theme is paper prototypes, and as a bonus exercise we had to construct a playable one for a 5 minute digital game we had envisioned ourselves. […]
This week’s post for “User Experience and Prototyping” comes down to Participatory Design. Without further notice, the question is as follows: Participatory Design (PD) is rooted in a real concern […]
For one of the courses I am currently taking (called “User Experience and Prototyping”), one of our goals is to write a relatively small blog post every week. As such, […]
Just to refresh, the previous part in this installment covered sealing up what had directly happened during Diablo III, with a primary focus on demons, the Black Soulstone and Adria. […]
Diablo III. That this post should be about that game, should be of no surprise to anyone. Frankly, I have already postponed it for way too long, but I figured […]
Most people know that I play World of Warcraft, without a doubt. A bit fewer people know that I also write most of the frontpage stuff for my guild’s website, […]