September 2012

No cards or magic included, sorry. Jokes aside, this week of course-related blogging does not have a designated goal, which means that I am completely free to write anything I […]

For this week, the theme is paper prototypes, and as a bonus exercise we had to construct a playable one for a 5 minute digital game we had envisioned ourselves. […]

This week’s post for “User Experience and Prototyping” comes down to Participatory Design. Without further notice, the question is as follows: Participatory Design (PD) is rooted in a real concern […]