Something I have been wanting to re-visit for quite a while, is some reflections on one of the projects I did during my time at the Game Development course, in this case with some of the creative work done in relation to the project “KNighttime Adventures: A Tale of Toys”, in which shaped most of the story, setting and level design. However, the most fun thing to talk a bit more about in detail, is the latter of those things: The level design.
Not too long ago, I took part in a small side-course, with the subject of “Interactive Screenplay-writing”. One of the many little exercises we went through, was the one I will focus on in this post, as I am actually quite pleased with the pieces I ended up creating. They are based from the simple premise of writing two segments of “10 lines” of text, which had to take part during a funeral and needed to be connected to each other in a way so that they could be read in either order. Despite that, there was total creative freedom. Great challenge.
There is this good old saying that states that “time flies when you are having fun”. It is indeed true, no questions there – except that much of the explanation is probably also my current work with my Master Thesis. Either way, time has flown by so incredibly fast that it has been around 4 full months since my last post (which I think is a new record), and – on top of that – around 3 months since the event I am going to describe: My trip to the Nordic Game Jam 2013, and the thoughts, experiences and results I brought back with me.