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Much has happened with the Diablo-franchise over past few months, and I have been postponing to write about it too much. At first, I figured I would be fine until […]

As 2014 has started, and I have not posted anything at all so far this year, I present to you… a mildly interesting picture from my previous Jetpack Joyride. The […]

Something I have been wanting to re-visit for quite a while, is some reflections on one of the projects I did during my time at the Game Development course, in […]

There is this good old saying that states that “time flies when you are having fun”. It is indeed true, no questions there – except that much of the explanation […]

Yeah, I know the previous post was posted under 48 hours ago, but at this point I needed to make quick progress and get a version of the game ready […]

For this round of looking at “User Experience and Prototyping”, it is finally time to delve a bit into the development process of going digital. So far, I am currently […]

Moving fast forward from the previous post on User Experience and Prototyping, all the feedback from the Cultural Probe and other sources had been analysed, and I had gotten quite […]

I have neglected posting User Experience posts a bit too much lately, and as such the pace will pick up significantly over the next period of time. I know that […]

For this week in User Experience and Prototyping, we once again got a dedicated subject: Write about a possible digital prototyping path you might take for your project. In other […]