Category Archives: offline
Gamification: Challenge Accepted!
Today at ITU, the lectures was about “Gamification” got an interesting challenge, which can – in short – be described as short as in 7 words, as follows: Gamify a part of ITU in 20 minutes. Me and 3 others … Continue reading
checkbox
Now that the first half a year of my time studying Game Design is over, I found it would be a good time to look back on the experience so far … and I realized that I had forgotten a … Continue reading
it’s turbo time!
I figured it was finally time to post the newest revision of the Arnold drinking rules, as throughout tested not too long ago. The last – official – version can be found here, if you want to see what has … Continue reading
purpose
Now that the second iteration of Blizzard’s Creative Writing Contest has finally subdued, it’s time I revealed my piece. I didn’t win this time either, but that’s not stopping me. No reason to give up just because of that – … Continue reading
sanctuary
With Blizzard’s Writing Contest of the year coming to an end soon, I figured it might be time to take a look and figure out a submission for this year. Last time, I stayed within the familiarity of the Warcraft … Continue reading
gwardar
And so, the 3 week programming-course I’d been working with is over. The report is written, the program compiled (and worked!) flawlessly – although the last compile was done 1½ hour before the actual exam – and the board that … Continue reading
ding!
I’m now… 1/4 of a century old. Scary, in a way really, but it is just a number after all.
gnueless
Funnily enough, the title of this post is not only incredibly fitting, but also the first time ever I’ve used the site’s name in a semi-serious context. Actually, it won’t be that serious at all, but perhaps a bit sad, … Continue reading
nine minutes
The time it took me to: Walk past a kebab-shack (I wonder what the correct expression for such is anyway), realize I could really use one, but thinking it was probably better to wait till I was home 15 minutes … Continue reading
is the time write?
Whenever I get a new idea for my story-project (Fate), the thought about when I should start writing the actual story comes to mind. When will I have enough “content” to really start the project, without getting to a point … Continue reading