Welcome to my Virtual Meadows!
This page is meant to be my hideout, primarily showcasing what I – Emil Erik Hansen – have done throughout the years, as well as being the destination of the thoughts that pass through my mind every now and then. I am constantly updating the page, mostly with the focus of polishing the portfolio, which is now intended to be the primary part of the site, since the transition from my old site back in March 2012. There is most likely still some hidden gold throughout the various blog-posts that can only be found there, but most of (show-case worthy) material should be able to be found at the portfolio. Eventually, I will probably need to make this front-page more fancy too, now that I actually have one, instead of directing the attention towards the blog.
If you find anything that seems odd, out of the ordinary or simply missing (both actually missing, and what you think should be here), do not hesitate to poke me on one of the methods written at the me-page. Otherwise, feel free to maneuver around the site using the top-menu, and be sure to read the latest posts from the blog, listed below!
Enjoy your stay!
Emil aka. Gnub
Awake. Silence. Darkness. Those were the first words that popped into my head, after I realized that I was actually awake. The first real challenge was adjusting my eyes to the dim time-display on my clock-radio. 07:29. At this moment, it had been silent for 9 minutes, before I had even registered being awake. And, mind you, that was after its usual 20 minutes of playing music.
It was not until after my bath, about 20 minutes later, that I actually thought up the idea of writing this, while forcing my mind to properly awaken and get ready for the day. It was a day of stories and fun. The day of the “Play & Tell”-conference, starting at 9.
Something I have been wanting to re-visit for quite a while, is some reflections on one of the projects I did during my time at the Game Development course, in this case with some of the creative work done in relation to the project “KNighttime Adventures: A Tale of Toys”, in which shaped most of the story, setting and level design. However, the most fun thing to talk a bit more about in detail, is the latter of those things: The level design.
Not too long ago, I took part in a small side-course, with the subject of “Interactive Screenplay-writing”. One of the many little exercises we went through, was the one I will focus on in this post, as I am actually quite pleased with the pieces I ended up creating. They are based from the simple premise of writing two segments of “10 lines” of text, which had to take part during a funeral and needed to be connected to each other in a way so that they could be read in either order. Despite that, there was total creative freedom. Great challenge.